Monday, December 12, 2011

Razer Nostromo Gaming Keypad (RZ07-00490100-R3)


Razer Nostromo Gaming Keypad (RZ07-00490100-R3)

Average Customer Review:
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Razer Nostromo Gaming Keypad (RZ07-00490100-R3)


Whether your passion lies in FPS, MMORPG, or RTS games, the Razer Nostromo gaming keypad is designed to give you the upper hand with cutting edge ergonomics designed for intuitive game control while you play in complete comfort. With an arsenal of tournament-grade controls including 16 fully programmable Hype response keys, 8 key maps that you can switch between on the fly, and an 8-way directional thumb pad all integrated into one dedicated gaming keypad, you're prepared to take on all challengers..../ Razer Nostromo Gaming Keypad (RZ07-00490100-R3) / mac mouse


.../ Razer Nostromo Gaming Keypad (RZ07-00490100-R3) / mac mouse


Razer Nostromo Gaming Keypad (RZ07-00490100-R3)
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Customer Review :

Worst d-pad ever : Razer Nostromo Gaming Keypad (RZ07-00490100-R3)


I have owned every version of the Nostromo n52 since the first model, and I realize that many reading this characterize must be reasoning that I'm giving an unfair and bias reserve to the Razer Nostromo n52 because I have not taste with any of the other gamepad controllers out there. You would be wrong, I have own, played, and worked with the
Logitech G13 Programmable Gameboard with Lcd Display and the Fang Gamepad and the Saitek Pc Gamer's Keyboard and even the Dx1 Input System and the The Peregrine Wearable Interface.

All of these products do what they promise, more or less, why do I recommend the Razer Nostromo n52 over all of them?
Let me break it down in a side-by-side comparison: Razer Nostromo Gaming Keypad vs.

- Saitek Pc Gamer's Keyboard
This might be best described as "The Accountant comes to Gaming" set-up. The keyboard is great, I've owned some Saitek keyboards, but focusing just on the side gamepad, for the moment, this is undoubtedly not much more than a detached number pad - like accounts use. Its fine for what it does, and you can program the keys and all, but any gamer interested in their game and interested in improving their game with a gamepad will be disappointed with Saitek gamepad. It's just not adequate of a gamepad, and the Nostromo n52 is so much more in terms of keys, comfort, programmability, etc.

- Fang Gamepad by Ideazon
The Fang might best be described as an entry level game controller, with a few expand features thrown in. It's not as comfortable as the Nostromo, but it's more comfortable then the Logitech G13, and it give you entrance to more keys than the Nostromo n52. This highlights one the few negatives of the Nostromo n52 and that is key entrance on the map of the gamepad. Let me interpret what I mean by "key entrance on the map of the gamepad", most gamepads are single map gamepad controllers so that you cannot entrance additional features, or switch between increasing programmed features of keys by pressing some button on the controller. By pressing a key on the Nostromo you can cycle between 8 separate maps, and thus program the keys on each of these maps with separate commands if you wish. However, most game play is done on a single map - and here the Fang beats the Nostromo only because you have entrance to more keys than the 14 keys (yes, I know, for the occasion I'm ignoring the scroll wheel, the fire button, thumb directional pad, and the space/cycle map button) on the Nostromo n52. If Razer could add just 2 more keys to each of the 3 rows on the Nostromo and thus bring the total of accessible key on a single map up by 8, the Nostromo would beat the Fang. The one highlight that the Nostromo has that Knocks Out the Fang and all the other controllers is the potential to spam keys while moving. The Fang, and the other controllers, you can move around via the acceptable Wasd or you can fire and spam keys, but you cannot do both at the same time. There's a name given to players in a game that have to stop in order to fire off a gun, bow, axe, spell, etc ... Dead. It doesn't matter if it's some Fps like Call of Duty or a Mmorpg like World of Warcraft, you need to be able to move and fire at the same time, even more so you need to spam your fire and operate the spam of that fire while challenging - you can do that with the Nostromo, you cannot do that with the Fang.

- Logitech G13 Programmable Gameboard with Lcd Display
I like Logitech, I own a Logitech G15 Gaming Keyboard and a Logitech G35 Headset, but the G13 Gameboard is just too uncomfortable, where the Nostromo n52 is kind of shaped to the form your hand will naturally stay in during any gaming session on a gamepad, the Logitech G13 is not - it gives a kind of wave toward ergonomics but in the end your hand is left cramped from game play. This may seem like whining a bit but there's no need for the Lcd Display. When I play, when any gamer plays, they are not "looking" at the game controller they're using ... They are finding at the game. Sure this highlight is great and fine on the Logitech G15 Keyboard, but on the G13 it's a waste of money that could have gone into doing something best on the gamepad. The Logitech has the same question as the Fang with challenging and spamming keys.

- Dx1 Input system
This is an odd bird, it is at its core level a small customizable keyboard. I can and still do use it for things, just not for gaming. It is too uncomfortable for long term gaming use and it suffers from the same question mentioned with the other old gamepads, that is challenging and spamming keys.

- The Peregrine Wearable Interface
This too is an odd bird among the game controllers for the Pc, and only recently introduced. Technically it gives you entrance to 30 keys via a single map vs Nostromo's 15 keys (yes, I'm ignoring the scroll wheel, the thumb directional pad, and the space/cycle map button), and it's kind of more comfortable than the Nostromo (it's well like wearing a glove after all). This isn't a dig at The Peregrine, I undoubtedly do like it, but it just doesn't feel right while gaming with just it alone. My hand hurts after a long gaming session with it, while with the Nostromo it doesn't. It also suffers the same problems mention among the old game controllers, challenging and spamming keys.

Now the Nostromo is not without its own faults, as mentioned here and in other comments, they are:
- length of Usb association cable: This is a big question if your computer is oddly positioned, or isn't close to where you have the Nostromo. However, a Usb 2.0 extension Cable can fix that question for $2.02 - question solved. I know Belkin/Razer should fix this problem, but until they do this is an easy solution.
- The thumb directional pad : As good as Nostromo n52 is, it's inversely proportional to how bad the thumb directional pad is. I've got no suggestion for this other than don't use it. I use the direction keys and a gaming mouse, if Razer removed the scroll wheel and the thumb directional pad I would not miss them.
- increasing keys on single map : I've mentioned this before, and I'll say it again, if Razer would just add 2 additional keys to each of the three row of keys, giving you 20 keys to entrance vs 14 keys currently it would make a huge differences. This would make the controller bigger, but that would be offset by the revision of 8 additional keys.
- Editing keystoke macros : With the Belkin version of the Nostromo n52 and n52te you could edit in the middle of a macro inserting, deleting, or updating without having to re-record the macro from the being. This could be fixed by Razer in some future software update, but for now it is a bit of a pain that I can live with.

In summation, the value and functionality of the Nostromo n52 far outweigh any of its faults. The current version, Razer Nostromo n52, is without a doubt the best game controller for the Pc.


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